cloud lightning stellaris. But generally I try to make them glass cannons. cloud lightning stellaris

 
 But generally I try to make them glass cannonscloud lightning stellaris  Activate LIGHTNING with just one click and

Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. I did so quickly. All rights reserved. The research is even in. Alternatively, the ancient strike craft on a defense platform in a pulsar/storm generator system are basically cloud lightning with several times the range and damage output plus 100% tracking. Stellaris Dev Diary #314 - Pi in the Sky Ideas. Even with energy weapon upgrades they are pretty terrible dealing about the same amount of damage as 2 point defense weapons. 报警机器人 于6年前 修改了 此页面。. EDIT - I stand corrected as noted below. However when I go in the ship designer they are not available as an option. 1 patch. Cloud lighting is a tech I got from the voidcloud enemies. Make it so a ship hit can be stunned for 1 day. Destroyers- if you use them, should be built for alpha and to die. 7 Technology List – T to Z. . But, I have no idea for larger ships. 413K subscribers in the Stellaris community. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. Either way definitely have a titan in your fleet the auras are too valuable. Although the latter are unbreakable. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. 1. The cloud lightning bug seems to exist only in the 2. I've probably put nearly 1200 hours in Stellaris since 3. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. This page was last edited on 14 October 2017, at 11:48. Subscribe. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. the. And the advantage increases as the number of repeatables. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. 2. 0) Number of years since game start is greater. If your shields and armor can take it, good. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. . Ironically, it seems to me while playing a Mil. nor for any other slot for that matter. if the enemy is strong just check their composition and counter. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. I'm playing in ironman so no console commands to slap it down. that weapon requires plasma weapons to research. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. nightraven1901. Admirals. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. so i had a 2. They don't exist in my designer. Awesome, thanks for the heads up. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. - Find the 00_weapons_critters_cloud text file. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. 2. the. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. Autocannon + Torpedos usually. They are supposed to be L sized weapons but they don't appear as an option for that slot. Depends on the enemy’s defenses. Really helps winning. Jaa kuvia stellaris cloud lightning. Mega Cannons+Neutron Launchers are more efficient otherwise. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. • 19 days ago. Unfavorite. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I went back to modify a design…天云闪电 Cloud Lightning. Say 2 techs increasing the stuns one at a time. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. Stellaris is a colonization game, 0 micro manage or even anything in. Use Battleships with Arc Emitters and Cloud Lightning. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. the. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. Subscribe. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. Choose weapons that ignore or are more effective against the enemy’s ship design. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 034. Cloud Lightning is currently bugged and wont appera in ship designer. However when I go in the ship designer they are not available as an option. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The deadly tempest deals 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of bludgeoning damage to all creatures and objects in the area of effect. In reality, the tracking doesn't matter as much if you have high accuracy. I like playing with penetration weapons for thematic. Now, "performance vs fleet capacity used", that may be a different story. In general you want something that penetrates both armor and shields here. My bad. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. They cannot be built in orbit of a celestial body that has an. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 1 day cooldown; 100% accuracyUsing Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. so i had a 2. 0 unless otherwise noted. 2. - Find the /common/component_templates folder. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. so i had a 2. anyone else agree?Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Early game exploring is key for an empire to start growing rapidly, however. . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 1. Stellaris: Suggestions. so i had a 2. Description Discussions 0 Comments 6 Change Notes . Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. Glitch with Cloud Lightning and Ameoba Ship. Paradox knows about it and they want to fix it in the next patch. The neutron launcher. I always heard that if you put disruptors, you should only put disruptors. Cloud lightning + arc emitters + disruptors. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So that’s 6 fleets. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. Make it so a ship hit can be stunned for 1 day. Ship Power Stations Mod for Stellaris. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. Those are grossly unrealistic numbers. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. However when I go in the ship designer they are not available as an option. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . They don't exist in my designer. 对该项目的细节说明请添加至相关页面. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. so i had a 2. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. It’s not as good as it was and I suspect I’m missing something. Business, Economics, and Finance. One recent change that messed me up was in 3. They ignore both shields and armor and deal base damage directly to the hull. They ignore both shields and armor and deal base damage directly to the hull. Open menu Open navigation Go to Reddit Home. They don't exist in my designer. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. However when I go in the ship designer they are not available as an option. . * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. I like playing with penetration weapons for thematic. Supposed to be good for hull attack (100% penetration both shield. nor for any other slot for that matter. Everything is glorious. Now, "performance vs fleet capacity. View this video if you want to lea. Battleship meta would be giga cannon + neutron launchers or arc emitter + cloud lightning. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. CryptoGo to Stellaris r/Stellaris. And while their. The tool tip says it does between 1-27 damage. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. . Make it so a ship hit can be stunned for 1 day. It can be issue when you have 3-6 battleships. Modified Cloud Lightning Conduits technology so that it can be researched. (Ignores shield and armor 100%, goes straight for hull points). Cloud Lightning Conduits. Discounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. nor for any other slot for that matter. . I like playing with penetration weapons for thematic. RC_0041 • 4 mo. Stellaris 3. For the record, in stellaris 2. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor imaging in super. They are supposed to be L sized weapons but they don't appear as an option for that slot. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I researched cloud lightning conduits in my latest game. Stellaris - Cloud Lightning salvage not dropping from combat. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. They don't exist in my designer. Depends on your other ships and weapons and what type of defense your enemy is using. However when I go in the ship designer they are not available as an option. I don't remember for certain what the console command is, but the tech ID is tech_space_cloud_weapon_1. 1 updated. Admirals. the. Cloud Lightning is basically your L slot Disruptor, if you are wanting that sort of bypass all defenses and sink the ship directly fleet style, thats when you want to focus on finding some Void Clouds. nor for any other slot for that matter. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. 6 combat rebalance update. Missiles, and strikecrafts (especcialy in 2. . It also doesn't come with any regen components, so the Crystals were managing to. Consumes power. They don't exist in my designer. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. ago. Unfortunately, after researching it for ten years. I like playing with penetration weapons for thematic. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. so i had a 2. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. It can then be stunned up to x times totaly in any specific engagement. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. 1 Since Long Gone. . To learn more about other systems, an empire will need to send their science ships out to survey them. HappySack. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. They are supposed to be L sized weapons but they don't appear as an option for that slot. . Large. Contents. If any issues, please let me know. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Content is available under Attribution-ShareAlike 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I researched cloud lightning conduits in my latest game. I'm 200 hrs in and only now learning this. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. ago. 7 Verne was just released, I noticed that in all of the new games, alien civilizations would spawn much closer to me than before, even though I set empire placement to random and not cluster. 天云闪电的升级版,与原版平衡。. I believe the feature this post relates to was added in the 2. It's the best weapon in the game. This is because KA range is 120 and Cloud Lighntning is only 60. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. rarely see empire use cloud lightning as weapon. Haha Cloud lightning go Zap : r/Stellaris. 3 beta 2, and it feels like an old event which happened back in 1. Unlike Cloud Lightning, Arc Emitters are much more efficient compared to an equivalent number of disruptor slots and are tied for the longest-range weapons in the game, making them significantly more viable. Thanks for the tips. 3 This thread is archivedStellaris. You're absolutely correct that if you are going to use disruptors, your. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. CryptoStellaris Wiki Active Wikis. Ironically, it seems to me while playing a Mil. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. - Delete the line that says hidden=yes. I like playing with penetration weapons for thematic. Admirals. And any destoyed FE ship is 1 less ship they field overal unless they Awake. . The only time this reverses is against the Unbidden. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. 1. I like playing with penetration weapons for thematic. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. 1K 48K views 1 year ago Which is the. They ignore both shields and armor and deal base damage directly to the hull. So, I'm reaching the mid game, and there's no sign of these dudes showing up. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. Focused Cloud Lightning. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. ago. . How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…1. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 3 Stellaris Tech Id List – C to E. Can fit into Extra-Large slots; 8. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. Think like a space Protoss Archon. Due to their ships having a lot of shield and armor but not a lot of hull hit points. Hi Paradox, I just want to ask for a small little thing through this post, make a late-game version for cloud lightning, that 100% armor and shield penetration mechanic is a realy interesting thing with 100% hit chance even with low avarage. 3 Garden of. They ignore both shields and armor and deal base damage directly to the hull. EDIT - I stand corrected as noted below. They don't exist in my designer. 1 Tribute to Lost Moments id 9430 - 9440. However when I go in the ship designer they are not available as an option. ago. I researched cloud lightning conduits in my latest game. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. nor for any other slot for that matter. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. but the CL can go through. They are supposed to be L sized weapons but they don't appear as an option for that slot. Not enough ratings FIX Cloud lightning. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. They don't exist in my designer. They are supposed to be L sized weapons but they don't appear as an option for that slot. 1. Go to Stellaris r/Stellaris • by Morcalvin. I researched cloud lightning conduits in my latest game. In that case, I just go with Neutron Launchers. Maybe up to 3. • 3 yr. They don't exist in my designer. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. Maybe up to 3. nor for any other slot for that matter. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. Reply [deleted]. However when I go in the ship designer they are not available as an option. CL 12dmg per day 100% accuracy 30% tracking. nor for any other slot for that matter. Description Stellaris - [2. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. Also, the void cloud lightning is better. Share. The star itself always has a deposit of 6 physics. First time using cloud lightning, didn't expect the fallen empire fleet to melt like thatEquipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. You have the perfect start. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. I'm not a fan of this new type of ship parameter. I think they should add a stun ability to cloud lightning. Any way to get lightning now?. However when I go in the ship designer they are not available as an option. Megastructures are colossal constructions. . (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. the. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. cloud lightning conduits. NL 42dmg per day 90% accuracy 0% tracking. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. Go to Stellaris r/Stellaris. I like playing with penetration weapons for thematic. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. . Vulnerable to kinetic weapons. 100% accuracy. Pray the RNG rolls low per shot. With mods, it's better to just add the tech with the mod rather than adding a command to add it. The home system is rather nice as well. The more you can roll the dice the less punitive a mistake will be. so i had a 2. Usage. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Crystals salvage = 2 tiers of hull health armour slot. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. edit: Thanks for u/HoloRealism to point. 4 Stellaris Tech Id List – F to I. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Access to cloud lightning is well worth going to war over border.